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I fail to see, however, how Dalaran is 'Persian'. So in short, I think it's too risky to say that the humans are inspired by anything less than broad, medieval stereotypes. I kinda see lore as a subset of events within that history. Following the timeline of events of any fictional universe is something I would usually refer to as that universes history. Stromgarde, with their highland warrior culture, could be seen as stereo-typically Scottish. Folk lore Magic lore Superhero lore I dont think history implies real life. Kul Tiras, though there is almost 0 lore around it, would fit very nicely as Genoa or Venice, with their reputation for trade and maritime power. In my headcanon, I've noticed a few things: Alterac, with its mountainous altitude, squeezed in between larger land-powers, reputation for cheese and neutrality, seems very Swiss. This is the revised, 5-volume version of this book that appears in Morrowind, Oblivion, and Skyrim.The original version of The Real Barenziah, that appeared in Daggerfall, contained 10 volumes, and also included a censored passage involving Barenziah's meeting with a Khajiit male in an inn, that has been removed from the 5-volume version. But you have a hodge-podge of names in these kingdoms: Old English 'shire', Welsh 'Caer'. I think this is simply because Warcraft has long been rumored to be Warhammer-inspired, and the 'human' civilization in that game take after the Holy Roman Empire, a Germanic medieval state. Something I've also noticed about Lordaeron are the little bits of Germanic languages in its nomenclature: '-holme, and -garde' for instance. I don't really know that much about Kul Tiras, Alterac, Lordaeron and Stromgarde, but I've always thought if Blizz were to implement Kul Tiras in-game, it would be cool if it had a Venetian vibe.The truth is that the human kingdoms are based on broad stereotypes than actual world cultures: Gilneas is the 'foggy old Victorian London' stereotype, while the other kingdoms are broadly medieval: a strong church, a military elite in the knighthood, and a hereditary monarchy. Dalaran is obviously pretty Persian in terms of architecture.
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While Gilneas is based on Victorian England with a Gothic architectural design. I've always got a Medieval France vibe from Stormwind, just in terms of architecture. Each has its own particular School of Magic associated with it, which. Эту игру можно скачать в официальном Google Play Маркет.I posted a thread talking about the real life cultural basis of the playable races, but I posted in a Geno-OT thread talking about the real life cultural influences on vibes I got from the human kingdoms and decided it was interesting enough of a topic to make a thread on. Magic spells in the Heroes of Might and Magic IV universe are based on five alignments: Life, Death, Nature, Chaos and Order. they cherish every bit of greenery and life. The Greek portions of the Altmers is depicted in the non logical 'in terms of proven source' love of nature.
#Magic heroes lore real life plus#
plus they believe in magic and were NOT FIGHTERS, far from it.